Search results for: experience design place making
by Tim Girvin | Brands, Concepts, Scent | Jan 15, 2015
Experience Design, Sensationalism and the Layering of Sensuality You’re a…sensualist? You = sybarite? –––– This from an emailing from the lexicographical modeling of Visual Thesaurus below, a word cartographic tool that plays to motion-mapping the interrelationships... Read More
by Tim Girvin | Concepts, General | Oct 13, 2008
cold steel |raw materials in architecture I savor materials that are used in the rawest of fashion(ing). Places, building interiors, external details, fastenings and material applications. Large scale applications of raw industrial materials oftentimes reflect a kind... Read More
by Tim Girvin | Concepts | Sep 11, 2008
Exploring the journal as journey — and finding the truth in your self. Where are you going, anyway? What do you have to say for your self? Where have you been? What do you care about? And finally, given all that, what does it mean — to you, to others, to... Read More
by Tim Girvin | Places, Retail | Dec 2, 2013
Designing Signing Message Strategies: the Beginning, and the Ending, of Storytelling. Every story has a beginning, and an ending — each of us has a story, that has one beginning, and another start, and another initiation — and perhaps an ending that we all... Read More
by Tim Girvin | Scent | Jan 16, 2014
THE PERFUME THAT FOLLOWS YOU. As you’re walking the street, a hallway, a waft of scent flows by. Multiple “perfumes of place” drift — if you’re open, you’re scenting them. As well, you’re scenting — the fragrance of you,... Read More
by Tim Girvin | Brands, Storytelling | Aug 1, 2013
Designing a World: Bears, Children, Wonderment and Michele Clise Ophelia’s World [Ophelia, showing above] Now and then, you get a chance to work on a project, or a succession of them, that might be reaching out to the edge of “what’s that,... Read More
by Tim Girvin | Brands, Concepts, Places | Apr 5, 2013
Exploring brand culture, in a circumspect study I was talking to a client about getting into a place — “when you’re in, what do you see, what do you sense?” Being one that works in retail and restaurants, as an experience designer, I tend to... Read More
by Tim Girvin | Concepts, General, Motion Pictures, Storytelling | Jun 11, 2012
SNOW WHITE AND THE HUNTSMAN | Archetypes in storytelling, repetitive patterning in the mythic dimension The question and the quest for the lineage of story patterning. (in-theatre screen, street and subway shots / girvin) There is a story, in a story, in a story... Read More
by Tim Girvin | Brands, Concepts, Cool People | Feb 3, 2012
There’s a story about beautiful garbage, based on the idea of one person’s — a team — visioning of a litter free place. That being — an alley. In Seattle, the founder team came up with the notion of “dumpster free” alleys, by... Read More
by Tim Girvin | Concepts, Cool People, Retail | Sep 28, 2011
the first of two observations | brand, metaphor, retail design NASA Designing a strategy of remarkable visualization: the conscious design, creative intelligence and the mystery of dreams Sometime back, Dawn Clark AIA, LEED AP and I’d considered the idea of... Read More