Search results for: smoke
by Tim Girvin | Places | Jul 7, 2008
What site, sighted? What sighting, sited? What citing, site — in sight? There’s always a sense between place, and presence and story. But the real challenge is — who’s listening? And if there’s a story, then how is it told? Being here in... Read More
by Tim Girvin | Concepts | Jul 5, 2008
Exploring chaos and spectacle, designed events and disaster, celebration and siege. 7.4.08: Or at least, that’s what it felt like, late last night, down on the waterfront, Brooklyn Bridge, with thousands of others, running, milling, surging. But with courteously... Read More
by Tim Girvin | Artists, Brands, Concepts, Designers, Scent, Storytelling | May 14, 2008
Brand experience is always about gathering content and pointing — even in synaesthetic context — to all of them. The notion of synaesthesia is about sensations crossing modality, from one sense to another. This concept of merging sentience speaks to... Read More
by Tim Girvin | Scent | Jan 23, 2014
You smell. Where you go, where you’ve been, what you remember is what holds you. You have a scent, whether you’re wearing a perfume or not. And you’ve smelled things, places you’ve been, things you’ve remembered. What were they? The point... Read More
by Tim Girvin | Scent | Jan 16, 2014
THE PERFUME THAT FOLLOWS YOU. As you’re walking the street, a hallway, a waft of scent flows by. Multiple “perfumes of place” drift — if you’re open, you’re scenting them. As well, you’re scenting — the fragrance of you,... Read More
by Tim Girvin | Brands, Concepts, Designers, Motion Pictures, Retail | Oct 21, 2013
Identity, Story & Experience Design When you think about a game, it invariably is about play. Play and game. And, are you having fun? A quick play: see Girvin’s gaming movie and specially commissioned sound track. What is play? What is game? Play is an old... Read More
by Tim Girvin | Brands, Concepts, Scent | Jul 3, 2013
The Scent of Maleness — the Fragrance Design of Man’s World The ArcherMen Lexicon of Fragrance. Spray it on. The New Meaning of “Air Superiority.” There is something to the world of fragrance design that presumes subtlety, delicacy, restraint... Read More
by Tim Girvin | Concepts, Storytelling | Apr 29, 2013
Hand-ground pigment, split timbers, scent and the explosive splatter of haboku. When I draw, my senses are open, the touch of the paper, the splintering of the wood, the sound — the gasp, the clasp, the rasp of the stroke of the brush on the stock. We worked on... Read More
by Tim Girvin | Cool People, Scent | Jan 31, 2013
The waft of scent and memory — deep fragrances from the earth, the forest, dark smoke and fire I was so dirty, with scent: the power of perfume, dirt, darkness and memory Lying on my bed, in a darkened bedroom, painted a deep, raven-dark purple, I was looking at... Read More
by Tim Girvin | Brands, Scent | Nov 14, 2012
The perfume of booze: strategy, story, packaging Partnering in Paris, Tokyo and NYC with Pierre Dinand, we talked about — and worked together on — the idea of enchanted containment, ideating iconic containers of concretized, luxurious value as being a... Read More