Search results for: space place
by Tim Girvin | Concepts, Storytelling, Trends | Jan 16, 2013
The Letter form and the Design of Talismans Over the past several months, I’ve been talking to a younger person about the idea of the place of magic in a sub-current of popular culture [Supernatural;] in a manner, the interest in magic is an ever-popular... Read More
by Tim Girvin | Brands, Designers, Interior Design | Dec 12, 2012
Innovations in retail place-making strategies When I first heard about the idea of a new shipping container shop for Starbucks, I’d presumed that it might be the new modeling for the Evolution Fresh shop that was masterminded by Arthur Rubinfeld. But it’s... Read More
by Tim Girvin | Cool People, Human brands | Oct 6, 2012
Apple I was talking to a group of Japanese design students yesterday at the GIRVIN | Seattle offices, about the idea of the heart of design — and the signature, the personal signing, that any designer will bring to any challenge. The signature is all you. And... Read More
by Tim Girvin | Concepts, General, Motion Pictures, Storytelling | Jun 11, 2012
SNOW WHITE AND THE HUNTSMAN | Archetypes in storytelling, repetitive patterning in the mythic dimension The question and the quest for the lineage of story patterning. (in-theatre screen, street and subway shots / girvin) There is a story, in a story, in a story... Read More
by Tim Girvin | Brands, Concepts, Storytelling | Jun 18, 2012
These Days, People Work Anywhere; and Brands, Their Stories, Can Live Anywhere. But they can’t be nowhere. Everything needs a place. The nature of the seamless world, presumes an osmotic fluency — content, storytelling, wonderment, spectacle and experience... Read More
by Tim Girvin | Concepts, General, Places, Retail, Storytelling | May 21, 2012
Atelier Mecanic Crank, or Drink up? At Atelier Mechanic, there’s not much about this concept that’s actually “mechanical” — it’s more to artful and highly personalized assembly — a gallery of the personal experience. Soul... Read More
by Tim Girvin | Brands, Concepts, Storytelling | Mar 7, 2012
(Girvin | Barcelona) THE FINITE, THE INFINITE — AND WHO CARES WHERE YOU’RE GOING? HOW FAR MIGHT YOUR STORY GO? FAR — TO THE CALL OF THE RIPPLE. I remember when I was in grade school, and I couldn’t quite figure out the spelling of infinity... Read More
by Tim Girvin | Concepts | Jan 24, 2012
the creative hunger, the force of passionate making raven, verb i"m thinking about the hunger that is beneath the hunger. I’m talking less about food and more about the notion of the food beneath food — that is, what drives the hunger itself?... Read More
by Tim Girvin | Concepts, General | Dec 9, 2011
On the game — of A. And the listening to the Z’s. A friend, well meaning, referenced the idea of the A game — A gamers, with other A gamers, win out on aligned results; they sync up — sparks fly, cool stuff happens. Wowness emerges. Maybe. I... Read More
by Tim Girvin | Concepts, Places | Nov 28, 2011
GALLERY VI | THE STATE OF WOWNESS* SOMETIMES, IT’S LESS ABOUT THE MERE “GO THIS WAY” [OR DON’T] AND MORE TO GO ANOTHER WAY, SCENE, SEEN, BEAUTY, TOUCHED. ARTFULLY, THIS PATH. AS A LONG RUNNING DESIGNER OF SHOPFRONTS, SIGNING SYSTEMS, LOOKING AT... Read More