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Blog: Designing for Tom Cruise

Creative input from motion picture leadership Out—looking in. In—looking out. Exploring questions, questing for answers. In the history of our efforts in motion picture design, advertising brand design packages for films, it’s not infrequent that there is a direct...

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Blog: GAMING DESIGN STRATEGIES | A LEGACY OF IDENTITY, PACKAGING BRAND TACTICS FOR NINTENDO, ARENA NET, TRION+SYFY, 38 STUDIOS

Identity, Story & Experience Design What is the game but a microcosm of life’s journey — and play but a perspective of living life in the fullness of a self-made, self-perceived adventure into the realm of the fantastical, the mystical and the magical? Live large,...

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Blog: Data

HOW DO YOU SEE INFORMATION AS A STORY? Visualizing and organizing the perception of information Cinematic interface design as a reference to example Image above: © Cruise/Wagner + Amblin Entertainment It might be said that the rise of infographics — visualizing,...

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