Search results for: placemaking
by Tim Girvin | Brands, Places, Retail, Storytelling | Jun 5, 2024
Conceptions of Brand-related built environments for storytelling in contextual community. First off, a reference to the Oakley Headquarters—an environment designed and dedicated to the spirit of innovation that drives the brand and the creation of their products;... Read More
by Tim Girvin | Concepts, Interior Design, Retail | May 24, 2017
Thinking processes for experience design strategy and deployment During the 1990-early 2000s, I spent time working with the Disney Imagineers and Park Strategists at Disneyland — designing experiences, brands and their integrated strategies in Orlando and Anaheim. As... Read More
by Tim Girvin | Motion Pictures, Storytelling | Apr 30, 2021
I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own. I resign. —NUMBER 6 I introduced a friend of mine to Patrick McGoohan’s “The Prisoner,” a series that he conceived, starred in and produced for a limited run in the 60s.... Read More
by Tim Girvin | Cool People | Sep 5, 2008
A sense of experience in design, vision, luxury: touchpoint management “Architecture has been…presumably practical, economic executions of so many square feet of floor with lots of machinery… very little for the whole human being – places where one... Read More
by Tim Girvin | Concepts, Cool People, Designers, General, Places, Trends | Mar 21, 2008
For a number of years, I’ve been exploring the idea of patterning in design. Patterning in brand, patterning in architecture, patterned treatments in art. That ranges from the idea of using layering — and pattern — as a kind of subdued code in... Read More
by Tim Girvin | Motion Pictures, Storytelling | Oct 31, 2022
MOTION PICTURE PRODUCTION DESIGN FOR THIR13EN GHOSTS. BRAND DESIGN AND PLACEMAKING. THE USE OF SIGILLIC GRAPHICS AS A PLACEMAKING DESIGN THEOREM. What about graphical contexts in making place[s]? I think about it as a pattern language, a place storytelling—especially... Read More
by GirvinIT | Storytelling | Nov 13, 2024
Dome Symbolism, kinæsthetic CX design strategies The View from Below and Perspectives of the Sky Rim I’ve been to three places where the architecture of the ground—the footprint of the structure—is remarkable, but the study of the built sky above it is far more... Read More
by Tim Girvin | Brands, Concepts, Storytelling | Apr 7, 2016
Creating organically realized places with conceptually founded pattern language I was walking a forest, looking at its pattern language — the light, the array of the trees, the patterning of Light on the forest floor, the tread of footprints in the shadowed light of... Read More
by Tim Girvin | Brands | Jun 18, 2008
I was recently in München (May 2008) with my family visiting friends, and trying to decide where to go with our 8 month old after hitting all of the usual places. Our friends suggested the BMW Museum – and my first reaction was to suggest to Paul that he take... Read More
by Tim Girvin | BRAND MYSTICISM, Brands, Concepts, Designers, Interior Design | Nov 30, 2022
THE INTERIOR PATTERNED DESIGN LANGUAGE OF TALISMANIKA™ GIRVIN’S SYMBOLIC DESIGN SEQUENCING FOR INTERIORS, FURNITURE AND GRAPHICAL LANGUAGE IN PLACEMAKING. Any designer knows that a simple plane, an empty piece of paper, a coverless book, an empty package or the... Read More