by Tim Girvin | Brands, Concepts, Designers, Motion Pictures, Retail | Oct 21, 2013
Identity, Story & Experience Design When you think about a game, it invariably is about play. Play and game. And, are you having fun? A quick play: see Girvin’s gaming movie and specially commissioned sound track. What is play? What is game? Play is an old...
by Tim Girvin | Designers, Motion Pictures, Storytelling | Sep 22, 2007
What did influence me? Practice for one, looking for another. I look, I find. I research, I uncover. I dig, I excavate. When I was in college, I did this one section, this one grouping of studies of the history of the letterform. What is that, anyway? Palaeography....
by Tim Girvin | General, Motion Pictures, Storytelling | Aug 1, 2007
Beowulf What calls, from ancient halls, the spirit of that other distant world, far more than a thousand and five hundred years back in the balled skein of time? Beowulf! Palaeography, or the history of the written world has long been a strategic underpinning of what...