Designing for Tom Cruise
Creative input from motion picture leadership Out—looking in. In—looking out. Exploring questions, questing for answers. In the history of our efforts in motion picture design, advertising brand design packages for films, it’s not infrequent that there is a direct...
Brand Speed | Rethinking Brand Innovation
A Contemplation On The Quest For Brand Solution-Making, “Magical” Intention And Creative Cartography. We’re All Looking For Answers. In everyone’s life, there’s a quest to find answers to questions—which, simplified, comes to: what, why, where, how—who? An answer...
The Curves of Time, the BrandQuest® For Perfection | Ancient Design Thinking and Harmony
In the legacy of design thinking, there is a contemplation that the most perfected solutions are mechanically drafted, that is, the theory of rightful proportion lies in the principles of geometry as found in cosmical solutions, its marvelous symmetry and structure....
The Mapping of Memory—Minds, Meaning, The Cartography of Brand patterning
As brand strategists and designers of brands, we think about memory as a key reference to relationships in community—it’s a simple questioning: what’s memorable? For a customer, GIRVIN’s Brand R’s: which asks: what are the key points of relevance—what’s immediately...
(W)health | Branding Women’s Health | at Shelf and Placemaking
Yesterday, NYC, I had a meeting with a friend, client and global consultant to shopping and retail design trends. She and I worked together on her brand, client relationships, and have spoken together in panels for various summits around the US as well as France....
GIRVIN | Designing The Brand: The Legend of Zelda
The game goes on. Forever. Obviously, as the design agency of record for Nintendo, in the legacy of our history of brand design in the 80s-90s, we walked the storytelling from design thinking, gamer trials and testing, briefs from Japan’s designers and the...
The Way Forward, the Wisdom of Brand Wandering: Farther, Further, and Future.
Mýrdalshreppur, Iceland As a global wanderer—and a wonderer, in that wandering—I’m always thinking about that notion of the deeper side of the stride. And I ask: "what, to walking, what to the steps forward, what is the sense of the way ahead?” And when I think about...
Theatrical Branding and Type Design | Logo Workshops in LA
For motion picture studio teams, agencies and theatrical producers, I’ve been giving these workshop presentations as a proposition to linking marketing strategy, brand storytelling and narrative illustration. In a manner, thinking of movie logos, the identity offers a...
The dreamer is the whole dream, the deep archetypes of John Wick
The mythological patterning of legend-building—cinematic narrative and ancient thematics—BabaYaga, the BogeyMan and the Hero of 1000 Faces. As any creative would tell you, story-working is a layering of patterns—there are the arcs of plots, the intertwinement of time,...
GIRVIN | Nintendo+Tetris
DESIGNING LOGOS AS A PUZZLE MASTERY SOLUTION Everything’s a puzzle, in a manner of speaking—each game is a labyrinthine array of choices, that play to decision-making that, in amazement, leads to the conclusion, a win or the continuation of another game. In the legacy...