by Tim Girvin | Concepts, Designers | Apr 1, 2014
Wonderment and Wow. I realized that for me, the sense of wow, and the state of wowness, suggests the bridge to wonderment. I’ve written about wow in the past. Wow is a Scottish word from the 1500s — and it links to amazement. One might suggest that to be...
by Tim Girvin | Designers, Storytelling | Feb 11, 2014
THE DEMOGRAPHY OF EVERYONE The Journey to Knowing Who You’re Talking To As a designer, you need to design to craft and tell stories, create messages and visualizations that connect with people. To link to people’s emotional points of gravity — that...
by Tim Girvin | Concepts, Cool People, Designers | Feb 6, 2014
I want to trust you, but should I? Do you trust me? Do I trust myself, my instincts — what’s true? Pondering trust and inspiration, I was thinking about Rei Kawakubo, foundress of Comme des Garçons, a hands-on woman entrepreneur, designer and innovator...
by Tim Girvin | Artists, Concepts, Cool People, Designers | Jan 30, 2014
The Stroke of The Hand, Like Touch, Says It Real. Best From The heart. Touch me. Touch you. Hello & Good bye from me. When it’s time to say goodbye, it is, truly — “parting is such sweet sorrow.” And, the expression of sorrow isn’t...
by Tim Girvin | Concepts, Designers | Dec 23, 2013
The Journal of the Practice There is one thing we cannot forget, and that is memory itself. In 40 years of actively designing, working on design and writing and speaking on design practice and innovation, I recall the labyrinthine journey of that involvement....
by Tim Girvin | Concepts, Designers | Nov 12, 2013
The Opening of the Next Portal I went through the door from the darkened interior to the light. There is some historical significance to the door — I think of every door step as a metaphorical movement. The door is a symbol, like a window. It’s a movement...
by Tim Girvin | Cool People, Designers, Places | Oct 29, 2013
Small signs that tell a big story Environmental messages in place-making What if, when you came around the corner to a place in your office and there was a delicate message, reminding you of something, like: “Care”? “Do more, because you can.”...
by Tim Girvin | Brands, Concepts, Designers, Motion Pictures, Retail | Oct 21, 2013
Identity, Story & Experience Design When you think about a game, it invariably is about play. Play and game. And, are you having fun? A quick play: see Girvin’s gaming movie and specially commissioned sound track. What is play? What is game? Play is an old...
by Tim Girvin | Brands, Concepts, Designers, Places, Storytelling | Sep 3, 2013
Exploring Creative Place | Design, Teams, Innovation BIG ARCHITECTURE|DESIGN | NYC Traveling the world, as a designer, if one is so motivated, studying working environments, culture and vibe should be part of the practice of seeing into how design thinking happens....
by Tim Girvin | Concepts, Designers, Places | Aug 13, 2013
rAndom International at MOMA. Reinterpretations of cold digital design It’s been suggested by Random that their work isn’t about typical programmable environmental installations that are inherently “unfeeling” and cold, but rather interactively...