by Tim Girvin | Artists, Cool People | Nov 18, 2013
Death comes even to the best of us. Very sorry to see this loss. Three days back, London. I recall the first time that I’d booked some clients at the [Hotel #1] ACE, Seattle. And I fretted about what they’d think [they were older clients, linked to an...
by Tim Girvin | Concepts | Nov 14, 2013
Optimizing Experience. In the management of any project, when there is the feeling of all-open creativity, everything’s working, all systems are go, communications are excellent. How does that happen? • First off — the link to the client side. Clear...
by Tim Girvin | Concepts, Designers | Nov 12, 2013
The Opening of the Next Portal I went through the door from the darkened interior to the light. There is some historical significance to the door — I think of every door step as a metaphorical movement. The door is a symbol, like a window. It’s a movement...
by Tim Girvin | Concepts | Nov 7, 2013
Hereness, Thereness, Whereness? Or are you a way? In the meditations on way-finding, finding a way, and designing experiences to help people to find their way, there is a point to which you ponder “am I lost? Or have I found my way?” There is an alignment...
by Tim Girvin | Concepts | Nov 5, 2013
Meditations on Respite I was thinking about a remark from Tom Ford, that, to him, the greatest luxury is “sleep.” According to Dawn Mello — in a dinner conversation with her and her pal, Dawn A. Clark — when she was working with Tom Ford, at...
by Tim Girvin | Artists, Concepts, Motion Pictures | Oct 31, 2013
Design studies for “The Thing.” This isn’t my work [it was pointed out by friend Stuart Balcomb and the poster above was designed by Jock] — but worthy of mention and exploration. It’s interesting, as a perpetual student of design [and...
by Tim Girvin | Cool People, Designers, Places | Oct 29, 2013
Small signs that tell a big story Environmental messages in place-making What if, when you came around the corner to a place in your office and there was a delicate message, reminding you of something, like: “Care”? “Do more, because you can.”...
by Tim Girvin | Concepts | Oct 25, 2013
What is Okay, anyway? I was thinking about the notion of OK, what’s that mean, really? The state of Okayness seems mediocre — it’s a condition where things are simply “all right,” alright. All is right? What’s rightness, a place of...
by Tim Girvin | Scent | Oct 23, 2013
The Pitch for the Pitch; Resins, Sap and Crushed Conifer In the storm, the fragranced molecules of the woods come alive. A shower of pollens, wood dust, and if the storm is fevered enough, conifers snap needles, deciduous trees shear branches and leaves, bark curls...
by Tim Girvin | Brands, Concepts, Designers, Motion Pictures, Retail | Oct 21, 2013
Identity, Story & Experience Design When you think about a game, it invariably is about play. Play and game. And, are you having fun? A quick play: see Girvin’s gaming movie and specially commissioned sound track. What is play? What is game? Play is an old...